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Oculus Rift Gameplay, you can see the angle of the gun is wrong.

Thanks Further Beyond for your awesome work!

Great job and very cool.Works on oculus with some patience.Praise Jesus!

Tried it on the Rift and everything was fine apart from the gun aiming. You have to hold the gun facing forwards & down at a 45 % angle. My video should be up tomorrow. GREAT JOB GUYS!  - Please do more classics.

This would be amazing if other games with this engine would work. Like Corridor 7. :)

Great work!! Tested on windows Odyssey and for the most part had good results however the arms were rotated like 15 degrees to the right of me. I'm still doing other calibrations to make sure that im not the reason for that issue.


Great work!

id also love to see easy rotations with swipes or something on the pad this way if i dont want to face my pc I can rotate the world a little :)

This is awesome! What I'd like most is an always run option or a toggle button. 

Is there no way to switch the movement direction to controller based and not headset based? I really liked the game but felt sick after the first level.

There is now! :D

I switched the orientation from HMD to controller, doesn't seem to behave any differently. I'm on a Vive Pro. Also, being able to click the left or right side of the track pad and change orientation 90 degrees would be amazing. I have to turn so much I get wrapped up in my cable.

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Please port these two exactly as they are, with your enhancements of course :) Best versions of Doom in my opinion. The soundtracks alone are full of atmosphere and much better suited than the OST we're all familiar with.

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this is absolutely incredible! Great job further beyond studios!

https://youtu.be/FrD055lXjv4

Viewing most recent comments 102 to 110 of 110 · Previous page · First page