Love this, just wish the bullets were slower so I could dodge and actually survive.
Wolfenstein 3D VR
A downloadable game for Windows
On May 5, 1992, id Software released Wolfenstein 3D. Known as the grandfather of modern first-person shooters and groundbreaking in it's design, Wolfenstein 3D set a new, higher standard for action games.
In 1993, Alternate Worlds Technology, Inc. (AWT) first attempted to bring Wolfenstein to virtual reality. With the use of Polhemus tracker technology, they created an arcade-style head-mounted display version of Wolf3D aptly named "Wolfenstein VR."
Now, modern virtual reality tech allows us to step inside the castle once again in this tribute to one of the greatest games ever made.
Presented here is the "shareware release" of Wolfenstein 3D as you've never experienced it before. Brave ten levels of labyrinth-like halls, killer dogs, secret passages, and an army of Nazi forces as you try to make your daring escape in Wolfenstein 3D VR!
-Windows Mixed Reality
Developed by Further Beyond Studios.
All rights to Wolfenstein 3D belong to id Software.
Consider supporting me on Patreon!
|Genre||Shooter, Action, Adventure|
|Made with||Unreal Engine, 3ds Max, Adobe Photoshop, HTC Vive, Audacity|
|Tags||High Score, Remake, Retro, Singleplayer, Unreal Engine, Virtual Reality (VR), World War II|
|Average session||About an hour|
|Inputs||Oculus Rift, HTC Vive|
1. Unzip Wolf3DVR.rar
2. Run Wolf3DVR.exe
- Update 9/11/18 - Snapturn added!Sep 11, 2018
- Update 9/2/18 - Oculus Rift and Windows Mixed Reality support!Sep 03, 2018
- Update 8/29/18 - Controller oriented movement added!Aug 29, 2018
- Achtung! Wolfenstein 3D VR is here!Aug 26, 2018
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It also works great with the Valve Index
Quest it dude if you can.
I have played it on the quest via vrdesktop and its cool but off some.
Release for quest and sideload vr please.Jesusavesouls !
Is there a chance of porting the game to the Oculus Quest?
Would be awesome!
Would love more of these classic games in vr! Great job!
Quest version maybe?
hello there i have a problem with the sound
Hello my sound on the game doesnt work could somebody help me ?
Yeah lets get apk for the quest.
Another bump for Quest Version, or Open Source so others can.
This game is most excellent!!
Loved the original and love this even more
Bump for Quest, even is sideload only
I'd kill (Nazis) for a Quest version!
Love the Rift version, but the left controls don't seem to work. I can only get it to snapturn left with trigger + Y, I can't snap right. It would be much better to snapturn with the right analog flicks.
Quest Support would be so cool !
Would it be possible for a port of this for Oculus Quest?
Snapturn does indeed now work on touch controllers with the rift, thank you! It is still a little tricky to use because you have to hold the trigger, pull the left stick to the right/left/down, and then click it in like a button to get it to turn. I think this just comes down to the way touch and vive wand inputs are mapped to similar but mechanically different controls. Any chance you could remove the need to click the stick and just make it trigger and flick the stick to snap turn (Triggering snapturn on MotionController ThumbLeft_X and MotionController ThumbLeft_Y) , or would this make vive wand controls awkward and make it snapturn any time your finger touches the touchpad? Maybe you'd need an option in the options menu that changes the input behavior based on if you select vive wand or oculus touch? Dunno, but I'd be interested in seeing how the input is handled. Thanks again for your hard work on this project, I hope you're continuing to develop it!
What DirectX version does this use? It wont launch.
is there any way you can make the other 5 episodes and Spear of Destiny and just get the game to perform a file-check and require the WL6/SOD files of the original game (for legal reasons) before all but the first episode is available, then add a save system and difficulty select screen (so we aren't locked on "I am Death Incarnate")?
This project is very promising and would really benefit from the full game implementation (provided that it's made to require files from the full game to run so Bethesda doesn't sue).
Another Issue I get is when I run out of ammo I don't default to the knife. I have an empty firearm instead and for some reason I can't change to the knife without spending an incredible amount of time faffing around with the trackpad of the gun controller (I can change weapons quickly when they have ammo but not so much when my guns are empty), so I just die if there are enemies around when this happens, as this leaves me completely defenseless, and as the game is locked on "I am Death Incarnate" it's hardly fair.
Also, in the original Wolf3D, when you collect an extra life, it boosts your health and ammo. This is not happening on Wolf3D VR.
Is there any way to change the difficulty level? Judging by the enemy placement and the amount of damage I take, this game is locked on "I am Death Incarnate" so I don't last long, usually dying on level 2 or the secret level (depending on if I choose to use the secret elevator), then it's even less likely for me to ever finish the level as I am kicked to the start of the level with only the knife and a pistol with only 8 rounds. Please allow a difficulty level selection in the menu so I can tone down the difficulty. This game is harder in VR than it is normally, so I'd love to not get my ass handed to me all the time while also worrying about the Vive cable wrapping around my ankles while I play, or dealing with vertigo if using the track pad control scheme.
First of all nice work porting the first episode of Wolf3D to VR.
I have two problems though.
When I play with trackpad movement I get extremely dizzy, lose my balance and physically fall over, which is dangerous.
When I play with teleport mode, due to the furious combat of wolf3D I get my ankles caught up in my Vive's cable and nearly trip over.
maybe one day I'll get used to trackpad movement but at the moment I just get a dizzy spell and completely lose my balance. I was just lucky I landed on my recliner chair and not the art table on my other side, my PC or the hard wood floor.
Maybe add a seated mode, where I can use an Xbox One Controller and sit on my chair, you know, for safety reasons?
Great game guys! Any chance of simplifying the snap turning?
This was outstanding, thank you so much for doing this for us!!! It would be amazing if snap turn could be done by using the joysticks on the rift instead of pressing the trigger and then the Y button. But absolutely amazing job, thank you thank you thank you!!!
Hey, great game :) is it possible to play more than the shareware version of the game?
Just closes when i try to open it on WMR.
i think they mean you can run it on steam using WMR
I used SteamVR.
I successfully launched it today in WMR just by running the Wolf3DVR.exe file (normal steam was open in the background but I didn't launch it from there). I couldn't get the hang of the turning feature unfortunately.
I really loved it, shame about the strange inverted snap turn/trigger hold in to turn set up, I would be 100% immersed otherwise, great job!
I been stuck in vr for hours,its so real I forgot I was in a game.lol
:D Such a fantastic experience, and a joy to play. Thank you for your labor of love.
Please see this as another call for support for the retail episodes! Perhaps it would be possible to validate that I already own the original game's data files (I own the game on Steam) to enable the remaining episodes?
Hey I played your game and Loved it! Awesome Job! Gestapos are harder than shit!
Smooth turning yet??
It's pretty fun, sometimes my hand and my gun are on the floor and spazzing until they teleport back into my hands but other than that it's pretty fun!
Could we please have an option to let the right joy stick rotate us smoothly with no buttons held? (Oculus)
Thanks for the update that corrects the snapturn.
The snap controls appear to be backwards on the rift controllers. Holding the left trigger, then clicking the joystick on the left side snaps the camera to the right. Clicking the joystick on the right side snaps the camera left.
Why not include smooth turning?