A downloadable game for Windows


On May 5, 1992, id Software released Wolfenstein 3D. Known as the grandfather of modern first-person shooters and groundbreaking in it's design, Wolfenstein 3D set a new, higher standard for action games.

In 1993, Alternate Worlds Technology, Inc. (AWT) first attempted to bring Wolfenstein to virtual reality. With the use of Polhemus tracker technology, they created an arcade-style head-mounted display version of Wolf3D aptly named "Wolfenstein VR."

Now, modern virtual reality tech allows us to step inside the castle once again in this tribute to one of the greatest games ever made.

Presented here is the "shareware release" of Wolfenstein 3D as you've never experienced it before. Brave ten levels of labyrinth-like halls, killer dogs, secret passages, and an army of Nazi forces as you try to make your daring escape in Wolfenstein 3D VR!


Supported devices:

-HTC Vive 

-Oculus Rift

-Windows Mixed Reality


Developed by Further Beyond Studios.

All rights to Wolfenstein 3D belong to id Software.

Consider supporting me on Patreon!

Install instructions

1. Unzip Wolf3DVR.rar

2. Run Wolf3DVR.exe

Download

Download
Wolf3DVR.rar 381 MB

Development log

Comments

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Viewing most recent comments 2 to 41 of 51 · Next page · Last page

Snapturn does indeed now work on touch controllers with the rift, thank you!  It is still a little tricky to use because you have to hold the trigger, pull the left stick to the right/left/down, and then click it in like a button to get it to turn.  I think this just comes down to the way touch and vive wand inputs are mapped to similar but mechanically different controls.  Any chance you could remove the need to click the stick and just make it trigger and flick the stick to snap turn (Triggering snapturn on MotionController ThumbLeft_X and MotionController ThumbLeft_Y) , or would this make vive wand controls awkward and make it snapturn any time your finger touches the touchpad? Maybe you'd need an option in the options menu that changes the input behavior based on if you select vive wand or oculus touch?  Dunno, but I'd be interested in seeing how the input is handled.  Thanks again for your hard work on this project, I hope you're continuing to develop it!

What DirectX version does this use? It wont launch.

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is there any way you can make the other 5 episodes and Spear of Destiny and just get the game to perform a file-check and require the WL6/SOD files of the original game (for legal reasons) before all but the first episode is available, then add a save system and difficulty select screen (so we aren't locked on "I am Death Incarnate")?

This project is very promising and would really benefit from the full game implementation (provided that it's made to require files from the full game to run so Bethesda doesn't sue).

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Another Issue I get is when I run out of ammo I don't default to the knife.  I have an empty firearm instead and for some reason I can't change to the knife without spending an incredible amount of time faffing around with the trackpad of the gun controller (I can change weapons quickly when they have ammo but not so much when my guns are empty), so I just die if there are enemies around when this happens, as this leaves me completely defenseless, and as the game is locked on "I am Death Incarnate" it's hardly fair.

Also, in the original Wolf3D, when you collect an extra life, it boosts your health and ammo.  This is not happening on Wolf3D VR.

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Is there any way to change the difficulty level? Judging by the enemy placement and the amount of damage I take, this game is locked on "I am Death Incarnate" so I don't last long, usually dying on level 2 or the secret level (depending on if I choose to use the secret elevator), then it's even less likely for me to ever finish the level as I am kicked to the start of the level with only the knife and a pistol with only 8 rounds.  Please allow a difficulty level selection in the menu so I can tone down the difficulty.  This game is harder in VR than it is normally, so I'd love to not get my ass handed to me all the time while also worrying about the Vive cable wrapping around my ankles while I play, or dealing with vertigo if using the track pad control scheme.

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First of all nice work porting the first episode of Wolf3D to VR.

I have two problems though.

When I play with trackpad movement I get extremely dizzy, lose my balance and physically fall over, which is dangerous.

When I play with teleport mode, due to the furious combat of wolf3D I get my ankles caught up in my Vive's cable and nearly trip over.

maybe one day I'll get used to trackpad movement but at the moment I just get a dizzy spell and completely lose my balance.  I was just lucky I landed on my recliner chair and not the art table on my other side, my PC or the hard wood floor.

Maybe add a seated mode, where I can use an Xbox One Controller and sit on my chair, you know, for safety reasons?

(+1)

Great game guys! Any chance of simplifying the snap turning?

(+2)

This was outstanding, thank you so much for doing this for us!!! It would be amazing if snap turn could be done by using the joysticks on the rift instead of pressing the trigger and then the Y button. But absolutely amazing job, thank you thank you thank you!!!

Hey, great game :) is it possible to play more than the shareware version of the game?

Just closes when i try to open it on WMR.

i think they mean you can run it on steam using WMR

I used SteamVR.

I successfully launched it today in WMR just by running the Wolf3DVR.exe file (normal steam was open in the background but I didn't launch it from there).  I couldn't get the hang of the turning feature unfortunately.

I've tried running it manually and through the launch button on itch.io. Nothing works. Stays in task manager for a while then dissapears. Only uses 10-15MiB ram.

I really loved it, shame about the strange inverted snap turn/trigger hold in to turn set up, I would be 100% immersed otherwise, great job!

I been stuck in vr for hours,its so real I forgot I was in a game.lol

:D Such a fantastic experience, and a joy to play. Thank you for your labor of love.

Please see this as another call for support for the retail episodes! Perhaps it would be possible to validate that I already own the original game's data files (I own the game on Steam) to enable the remaining episodes?

I agree

Hey I played your game and Loved it! Awesome Job! Gestapos are harder than shit!


Nice video bro.

Thank you!

(+1)

Smooth turning yet??

It's pretty fun, sometimes my hand and my gun are on the floor and spazzing until they teleport back into my hands but other than that it's pretty fun!

Could we please have an option to let the right joy stick rotate us smoothly with no buttons held? (Oculus)

YES PLEASE WE NEED THAT

Thanks for the update that corrects the snapturn.

https://wisdomtree.itch.io/s3dna is super 3d noahs ark.I believe its drm free because I was able to purchase the rom legally.I was wondering if you may consider doing it in vr too.

The snap controls appear to be backwards on the rift controllers. Holding the left trigger, then clicking the joystick on the left side snaps the camera to the right. Clicking the joystick on the right side snaps the camera left.

Why not include smooth turning?

I really want to play this but I dont have any sound. My sound is working in steam vr overlay and home but the game is silent. Any idea what the problem could be?

in the windows seting change the sound to cd not dvd thats an rift problem after that it should work

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As a streamer on Twitch, I LOVE playing this VR version of the game on stream, as my viewers seem to enjoy it! I am 36,  and played the original of this as a kid, and loved playing it then!! Keep up the great work!! =)   


EDIT:  I WOULD LIKE TO SEE THE POSSIBILITY OF BRINGING UP THE MAP! PERHAPS USING THE MENU BUTTON TO BRING UP THE MAP?!

Snapturn isn't working correctly for me on rift.  Holding trigger and pressing "y' turns 90 degrees to the right, and I can't seem to snap turn any other direction no matter what button combo.  Also, pressing y without the trigger toggles run, instead of clicking the stick like it's supposed to be.

I'll look into it. Thanks for letting me know.

Awesome! Thanks for making this.  Even with these minor control issues, i'm honestly having a huge blast with this.  Those SS and K9 units really get my heart pumping every time I open a door and they sound off :-D.  I've been dreaming of playing this since I was a kid, thanks for all your hard work!

This was EXCELLENT and worked very well on my system. Thank You

HMD Samsung Odyssey - Windows Mixed Reality Headset
EVGA GeForce GTX 1080 Ti FTW3 GAMING, 11G-P4-6696-KR, 11GB GDDR5X, iCX Technology Intel Core i7-8700K Coffee Lake 6-Core 3.7 GHz (4.7 GHz Turbo) LGA 1151 ASRock Z370 Taichi LGA 1151 (300 Series) Intel Z370 HDMI SATA 6Gb/s USB 3.1 ATX Intel Motherboard
G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 2666 (PC4 21300) SAMSUNG 850 EVO 2.5" 500GB SATA III 3D NAND Internal Solid State Drive
SAMSUNG 860 EVO Series 2.5" 1TB SATA III V-NAND 3-bit MLC Internal Solid State Drive (SSD) CORSAIR HXi Series HX1000i 1000W 80 PLUS PLATINUM Haswell Ready Noctua NH-D15 SSO2 D-Type Premium CPU Cooler
Windows 10 - 64-bit

Great work Further Beyond!! This VR version is an opportunity to play wolfenstein3D again in a more immersive way.

Two questions:

- Is there "sensitivity control" for trackpad? Sometimes the movement is too fast for me.

- Is there any possibility (now or future) to mod the game? For example: change textures or models?

kind regards,

Is it possible to do a release on daydream and mobile vr ?

What is available and out on your patreon as games and builds?

do I need to redownload this game for the updates?

Yes, you will need to download the newest build for updates.

Will the other episodes ever be added? Awesome work btw.

great game but really needs controller turning on oculus rift. takes me back. please do doom next!!!!

Yeah, I played a fair amount even though I couldn't turn haha. Would be awesome to be able to spin haha.

Yes!! Exactly!!! Please add a smooth turning option to the right controller and I will be a fan of this game FOREVER!!!! (Rift)

Are there any issues with downloading?  I click on download and the new window opens.  It says the download will start shortly but it never does.  I have tried it in three browsers and two different computers.  I would love to try the game.  Thanks.

I had a friend do it for me.  I still don't understand why I couldn't get it to work.

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Please add support on the oculus rift to free turn (not snap) by using the right thumbstick. That would make the game perfect. Currently there is no way to turn using the touch controllers. The game looks amazing and i hope you re-make more classics in VR. Or maybe add an option for snapturn too for people who prefer that, but also have free turn.

+1 for turning

Great game and not uncomfortable at all.Just difficult on oculus without snapturn.Praise Jesus !

What engine did you build this with? Thanks!

Looks like Unreal Engine :)

(+1)

You got it!

I remember playing this on 3do for the first time...thought it was in the future then in 96.Praise Jesus!

Consider adding snapturn to oculus,thanks.Praise Jesus !

Can you put or port this to daydream and oculus gear vr.Would be great on mirage solo.Praise Jesus!

Viewing most recent comments 2 to 41 of 51 · Next page · Last page